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Qhull_rayon v0.1.0

The Rust Programming Language Forum
Qhull_rayon v0.1.0
Hi, I just ported and extended a 3D convex hull algorithm I once wrote in C# and parallelized it with Rayon. This algorithm is tuned for situations where most vertices are inner vertices, which is the typical use case for collision mesh construction. As for vectors, I use the glam library. The repo comes with an extensive proptest suite and criterion benchmarks. The repo is available here: And the library is available on crates.io here: crates.io: Rust Package Registry A sample rendererd ...

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