One-Shot UI Side Effects in BlocSignal: Snackbars, Dialogs, and Navigation Without State Pollution
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One-Shot UI Side Effects in BlocSignal: Snackbars, Dialogs, and Navigation Without State Pollution
Why persistent domain state is the wrong place for transient dialogs and snackbars, how classic BLoC solved it with bloc_presentation, and how to handle one-shot side effects in BlocSignal with zero dependencies.
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