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Rayilb crate on ARM Mac?

The Rust Programming Language Forum
Rayilb crate on ARM Mac?
I'm test-driving combinations of languages and game engines and when I get to Rust+Raylib, I run into a build problem that I haven't been able to find a solution for. Following the guide at crates.io: Rust Package Registry I get three errors on undeclared identifier GLFW_SCALE_FRAMEBUFFER. I'm on MacOS (M2 chip), CMake is 4.4.2 and I know Apple has an attitude about OpenGL. Is there a documented solution to this? If so, where?

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