Godot 4 NavigationServer3D: the three ways a "broken navmesh" is the API doing what it says (4.7.2, proof project included) MIT source
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Godot 4 NavigationServer3D: the three ways a "broken navmesh" is the API doing what it says (4.7.2, proof project included) MIT source
TIL NavigationServer3D.map_get_path() in Godot 4 stops searching after 4096 polygons by default. On a big navmesh the path just ends short and looks like a disconnected island.
TIL NavigationServer3D.map_get_path() in Godot 4 stops searching after 4096 polygons by default. On a big navmesh the path just ends short and looks like a disconnected island.
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