Borrowed an H100 but couldn't draw a single frame — Why compute GPUs and rendering GPUs are different beasts
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Borrowed an H100 but couldn't draw a single frame — Why compute GPUs and rendering GPUs are different beasts
A practical article that shares the hard lesson learned while building an unmanned AI avatar streaming system: compute GPUs and rendering GPUs are not the same. It covers two failed attempts (CPU rendering and MIG), real-world performance data, cost calculations, and a handy selection checklist—all in one go.
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