Planar Geometric Pattern Matching
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Planar Geometric Pattern Matching
Fig. 1 - Visual representation of a “complete pattern” as seen from the perspective of viewing the board Fig. 2 - A valid game pattern orientation outside the “complete pattern”* Fig. 3 - Representation of how the board is stored in memory as a 2d Arraylist* For the game I’m making, I need to match certain patterns to identify where a player can convert placed resources into a building. I originally did this by taking a base pattern and rotating 90 degrees to make a “complete pattern”. How...
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