Wyrmframve v0.2.0 - Character attributes
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Wyrmframve v0.2.0 - Character attributes
Hej hej! Yesterday I made a bit more progress on Wyrmframe, and now I have a working foundation for character attributes - configurable through resources, with support for adding modifiers via items, and more. The new version (0.2.0) includes: - AttributeDefinition - a static, shared attribute definition (min/max, default value, independently toggleable clamping on either side) - AttributeModifier - flat modifiers with source identity (item, spell, status effect - anything), linked via the resource picker instead of manually typed strings - RuntimeAttribute - the character’s runtime state, strictly separated from the definition to avoid the classic Godot 4 pitfall of shared Resource references - StatsComponent - orchestrates all attributes for a single character, propagating changes via signals The repo is here: https://codeberg.org/muzzug/Wyrmframe [https://codeberg.org/muzzug/Wyrmframe] - feedback is always welcome. Next up for 0.3.0: equipment and inventory.
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