≈ the.bay.news

How I built a black hole in WebGL

DEV Community
How I built a black hole in WebGL
Gargantua, the centre of this portfolio, isn't drawn: a shader follows the light ray by ray around the black hole. The physics, the disk, the Doppler effect and what it took to run on any device.

0 comments

Sign in to join the discussion — your thebay.events account works here.

No comments yet.