Fixing 'previously freed instance' errors in Godot 4 combat code
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Fixing 'previously freed instance' errors in Godot 4 combat code
Godot 4 crashing with "previously freed instance" or "Cannot call method on a null value" when enemies die, or enemies dying twice? The 4 real causes in Godot 4 combat code (stale target references, await, same-frame double hits, get_parent() chains) and the exact fix for each.
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