Porting a Slint UI Rust desktop application from Windows to macOS
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Porting a Slint UI Rust desktop application from Windows to macOS
After releasing my first Rust desktop application PitchGrid Continuum Bridge for Windows, I worked out that, If I wanted a Mac version, I would have to buy my first Mac and implement it myself. So I bought a Mac Mini, which is great if you are primarily a Windows user. I naively expected that the app would immediately run on macOS with no problems. Actually, of the five full days of heavily LLM-assisted effort that ended with the production of the macOS installer, most consisted in getting th...
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