Render pipeline error wgpu
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Render pipeline error wgpu
let render_pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor { label: None, bind_group_layouts: &[Some(&default_bgl), Some(&camera_bgl)], immediate_size: 0, }); let shader = device.create_shader_module(include_wgsl!("shaders/shader.wgsl")); let render_pipeline = device.create_render_pipeline(&RenderPipelineDescriptor { label: None, layout: Some(&render_pipeline_layout), verte...
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