Benchmarking Unified Memory & GPU allocation for macOS 3D CAD and Metal viewports
Swift Forums
Benchmarking Unified Memory & GPU allocation for macOS 3D CAD and Metal viewports
While profiling cross-platform 3D geometry kernels and Metal viewport memory allocation on Apple Silicon (M3/M4 Max) versus discrete workstation GPUs, we put together an interactive hardware and memory sizing model for heavy 3D/CAD scenes. It models polygon/B-Rep assembly complexity against unified memory and VRAM budgets across macOS and workstation targets: https://cadguide.tools/calculator/hardware Curious how other Swift developers working with Metal or ModelIO handle memory pressure estim...
0 comments
No comments yet.