≈ the.bay.news

Presentation: How Eve Online Leverages Head Based Sampling to Observe "Fun"

InfoQ
Presentation: How Eve Online Leverages Head Based Sampling to Observe "Fun"
Nicholas Herring shares how EVE Online tackles distributed tracing and observability across a 20-year-old MMO architecture. He discusses leveraging head-based, dynamic exponential moving average (EMA), and deterministic sampling techniques to maintain high system fidelity, control telemetry costs, and avoid performance degradation under high-throughput real-time game simulations.

0 comments

Sign in to join the discussion — your thebay.events account works here.

No comments yet.