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I wrote a small library for exclusive component filtering in bevy

The Rust Programming Language Forum
I wrote a small library for exclusive component filtering in bevy
(Written entirely by me, a human, 100% free of slop) (Description copied from the README) A library for running systems that access mutually exclusive entities in parallel with minimal boilerplate. Example Imagine a game with 3 kinds of entity, each of which has a position: #[derive(Component)] struct Position { // -- SNIP -- } #[derive(Component)] #[require(Position)] struct Player; #[derive(Component)] #[require(Position)] struct Bat; #[derive(Component)] #[require(Position)] struct...

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