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Why Celeste Started on PICO-8 and Scaled on XNA/MonoGame: The Tiny Fantasy Console Behind a Precision Classic

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Why Celeste Started on PICO-8 and Scaled on XNA/MonoGame: The Tiny Fantasy Console Behind a Precision Classic
Why two devs prototyped hit Celeste in PICO-8 Lua then scaled it on XNA/MonoGame C# instead of Unity, what handmade forgiveness physics gained and cost, and what indie devs can steal — with original analysis and browser trainers.

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