Why The Witness Bet on a Custom Engine: The Stubborn C++ Stack Behind 650 Wordless Puzzles
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Why The Witness Bet on a Custom Engine: The Stubborn C++ Stack Behind 650 Wordless Puzzles
Why Jonathan Blow built 2016 hit The Witness on a custom C++ engine instead of Unity, what zero-loading island and wordless teaching gained and cost across 7-year dev, why C++ frustration birthed Jai, and what indie devs can steal — with original analysis and browser trainers.
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