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How are you guys managing Xcode build times for mobile projects?

Swift Forums
How are you guys managing Xcode build times for mobile projects?
Hey all, My laptop fans keep spinning like crazy every time I trigger heavy Xcode builds locally, and it completely drains my battery during the workday. I’ve been looking into offloading those compiles to a dedicated background node so my main computer stays fast and quiet. For those working on iOS or cross-platform apps, do you prefer keeping your build runners local or using a dedicated server node off-site?

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