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Solving the problem of Cargo

Rust Internals
Solving the problem of Cargo
There is a very important rule if you want the manager is excellent for large tasks and huge projects such as OS, Game Engine, etc. One of the projects that require a very perfect manager, Cargo is beautiful, but doing things separately and mastering them is better than doing everything once weakly, so I want your suggestions for what may be improved in Cargo to solve this problem.

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