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Looking for technical feedback on my Taikyoku Shogi engine written in Rust

The Rust Programming Language Forum
Looking for technical feedback on my Taikyoku Shogi engine written in Rust
36x36 chess variant engine (taikyoku Shogi/ultimate chess) I created an engine, for the moment it has tests, a CLI, benchmarks, documentation and web interface, I wrote it using rust, typescript and python (for NNUE), I don't know what else to improve or change, I'd like to have suggestions. All tests pass. The NNUE is still don't working but it can be generated, there are a few things to improve. GitHub - El-Gabo-45/taikyokushogiTei: Taikyoku Shogi engine — the largest known shogi variant (36x...

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