Crash on oom strategy
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Crash on oom strategy
A program is (generally) unusable when it goes out of memory or some other lowlevel disaster happens. Would it make sense to crash these like this below? What are ways you people act on these? I am not talking about critical software but things like games etc. pub const Fatal = enum { mem, // other disasters... }; pub fn wtf(why: Fatal, sender: type, src: std.builtin.SourceLocation) noreturn { std.debug.panic("fatal error: {s} at {s}:{d} in {s}.{s}()", .{ @tagName(why), ...
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