Why this obscure audio codec is a perfect fit for the N64
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Why this obscure audio codec is a perfect fit for the N64
The N64 had poor options for recorded audio. Cartridge space was tight, the CPU ran at 93 MHz, and Nintendo kept third parties away from the RSP vector co-processor for years. Most games built musi…
The N64 had poor options for recorded audio. Cartridge space was tight, the CPU ran at 93 MHz, and Nintendo kept third parties away from the RSP vector co-processor for years.…
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